This game, man
[Update:We’re investigating the issue now having reached out to multiple Hello Games contacts. Several members of the press have gotten written confirmation from Sean Murray’s personal email account that the message was legitimate (which they now believe to be fake), andhis Twitter accountclaims he was hacked. This is Murray’s first Twitter update since July 25, 2025.
Based on the situation, this might be the work of a disgruntled employee with access to Hello Games’ accounts, andMurray claimsthat he was hacked due to a lack of 2FA (two-factor authentication) on his Linkedin account. Forbes’ Erik Kainis convincedthat there might be something going on other than a mere hack job.Kotaku reportsthat they have obtained a fake email from Murray, apologizing for the state of the game, which is different from the correspondence Polygon obtained.
This whole thing is a mess at the moment (much like anything related toNo Man’s Skypost-launch), and Murray really needs to address this on camera to put any grey areas to rest. It’s all been one wild ride amidst all of therumors of Hello Games’ offices being abandoned.]
So guys, how about thatNo Man’s Sky? Guys? You’re done talking about it? Same. Hello Games seems to be done, too.
Just one hour ago today, the official account forNo Man’s Skydeveloper Hello Games tweeted out “No Man’s Skywas a mistake.” The tweet was subsequently deleted, and the account went into a protected [private] status minutes later. Unfortunately, this is just one final nail in the coffin for a saga that’s resulted in a complete lack of communication from Hello Games — so much so that it never really responded to any of the criticisms it’s had since launch. While my first inclination was that it was a hack,Polygon is reportingthat Sean Murray, the game’s creator, did post the tweet, but “someone” took it down, adding that they “have not been coping well.”
No Man’s Skywas a teaching tool for hype machines everywhere — an experience that not only resonated with one indie developer,but Sony as well. Itwas a fine adventure sandbox romp, but it wasn’t the same game we saw for years on end. While I get that the focus on minutia (“where was this exact plant from trailer [x]?”) took away from the actual discussion at hand, I do have a major problem with the hype machine in general, and feel like it could be significantly curbed in years to come.
Between this and the firstTitanfall‘s ceaseless campaign, I wanted to hide under a rock.