Dragon’s Dogma 2was well on its way to the land ofuniversal critical acclaim… then everything changed when themicrotransaction nation attacked. Right before the game’s release, people learned thatDragon’s Dogma 2would feature the option for players to pay for an easier experience. Many didn’t take it kindly, which you can attest to by looking at thegame’s Steam reviews.

Even though the microtransactions present in the game are far from the worst we’ve seen in Capcom’s history, they still hit like an unnecessary betrayal — even worse, they’re predictable and boring. Here’s a list of truly groundbreaking microtransactions they should come up with next if they have the guts:

Dragon’s Dogma 2 Denuvo

Monetizing Gravity

The idea for this whole piece came from a Reddit post titled “Monetizing Gravity”. Some people in my circle of trust found it hilarious, but I never saw the post because it got deleted before anybody got to save it.

I don’t know exactly what the original post was about, so I’m just going to imagine it was about paying for something like the Topsy Turvy Bomb fromArmed and Dangerous. I’m talking about a huge screw that guarantees the player’s feet stay on the ground when it turns the world upside down — and the planet’s gravity with it, I assume — and makes all enemies fall off the planet. I’m not sure if such a weapon would work on dragons, but I’d totally pay for that.

Leon S. Kennedy in Dragon’s Dogma 2

picking up my Asmongold pawn and throwing it into the nearest chasm to appease the gods and bring good fortune on my bloodlinehttps://t.co/MsM0ha90Wr

Monetizing Asmongold

The world is weird. Asmongold is somehow one of the most popular Twitch streamers in the universe, but not even that is enough to make him a universally liked figure.

Mr. Gold has said some pretty questionable stuff in the past and, perhaps even worse, who knows, he both disliked and sucked at the originalDragon’s Dogma.The news that Asmongold would be in the sequel as an official Pawn didn’t sit well with many players, but Capcom can appease fans and haters — and make money off of it.

Ramon Salazar in RE4

1- Get the AsNongold Silver package to make sure that the game won’t randomly pick one NPC and turn it into Asmongold whenever your character goes to bed to get what should be a calming and well-deserved rest.

2- Get the AsNongold Gold package to receive an exclusive patch that fixes this totally weird and unintentional glitch that causes every single NPC in the game to slowly begin turning into Asmongold.

Horse armor DLC in Oblivion

Monetizing famous characters made in the character creator

The character creator inDragon’s Dogma 2is agreat magical placeyou can spend hours in to create your idealized original protagonist, replicate a famous character, or even clone Timothée Chalamet. I propose Capcom implements a system that finds out whenever you’ve replicated a character from an existing IP or a Timothée Chalamet, and asks you to pay money for the right to use it.

Capcom doesn’t state if the money will go to the IP owners, the owners of Chalamet, or Capcom, stating instead that life is just so much better when it’s full of mysteries.

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Monetizing Resident Evil characters as pawns

Everybody lovesResident Evil, so let’s list some popular characters that players can pay a small amount for, and then prime characters that they’ll have to pay a little extra to have join their crew as pawns. I’m thinking:

Derek Simmons fromResident Evil 6– $6

Dead as Disco screenshot

Wesker’s son (Jimmy Whiskers, right?) fromResident Evil 6 –$6

The big baby fromResident Evil 8– $6

Three games to play for father’s day, including mario driving in mario kart world, may and cody standing close together in it takes two, and two characters flying in minecraft

Ramon Salazar fromResident Evil 4– $6

Lady Dimitrescu – $200

Monetizing Bishops

Look, Pawns are cool, but Bishops are much cooler. What are bishops? Oh, I still have no idea, actually, but they’re above Pawns in the hierarchy of Chess, so that must be something. Capcom will introduce them in a future DLC when they’re ready.

Monetizing Horses

No, not Chess horses. Real in-game ones.

Remember the OG-paid cosmetic DLC? That absolutely abhorrent and useless horse armor fromOblivion? Well, that’s on Bethesda. Capcom is merely doing its job of pushing the industry forward and monetizing actual horses. I’m thinking of a DLC to own them, and another one to get to use them as a mount.

Doesn’t that sound nice? Maybe we’ll throw in some neat horse armor to make it feel more worth it.

3 game collage pictured left to right: Hollow Knight, Look Outside, and The Stanley Parable

Monetizing extra FPS

PC gamers care so much about having a high and stable framerate that some beganplotting guides to murder every “unnecessary” NPCin the game in an attempt to ward off the game’s supposed inconsistent performance. Having blood onourhands is never the answer.

Capcom should just sell players a DLC that introduces a cataclysmic event that wipes out the exact number of NPCs needed for the buyer’s PC to run the game at 60 FPS.

3 image collage pictured left to right: SCP Containment Breach, FAITH, and SOMA

Monetizing teeth

One really cool thing about the character creator inDragon’s Dogma 2is that players can deeply customize even their character’s teeth. I’m not talking about whether players get to have normal teeth, vampire teeth, or Xenomorph teeth plus their tiny extra mouth. I’m talking about players getting to pick just how many individual teeth they want their characters to have. Players can pick anything between a perfect set of teeth and no teeth at all.

To add to the realism of a medieval fantasy setting, Capcom should totally ask players to pay for a generous DLC combo of toothbrush + toothpaste for each character, or maybe for insurance for each tooth they don’t want to see accidentally falling off mid-cutscene.

RE4 Remake Leon aiming gun