It takes a lot of sass and brass to produce a classic “retail length”, beautifully animated, pixel-based action/platformer/RPG on your own. Other than Daisuke “Pixel” Ayama (one-man creator ofCave Story), I can’t think of any other developer that’s pulled it off (feel free to educate me on that if I’m wrong). To put it bluntly, most human beings just don’t have what it takes to make a game like this by themselves.

That’s probably why Konjak (creator ofNoitu Love 2, thisbadassZeldafan game, and many others) is having so much trouble gettingThe Iconoclastsfinished (PC demo here). He’s been working on the game forever, and it’s far from complete. That said, his hard work hasn’t been in vain. The game is looking really good, better than most comparable games from fully staffed studios.

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As much as I respect Konjak for trying to make this game on his own, I hope someone likeWayForwardorNicalissweeps in to help him get it finished. Better to get some help and complete a classic game than have a fantastic, half-game made that you did by yourself, right?

John and Molly sitting on the park bench

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Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover