This game is over my hammy

It has been several months since Onion Games has uttered a peep about the localization process forMoon, its upcoming Switch port of Japan-onlyMoon: Remix RPG. Back in September, it said it’d be a quick turnaround, but in December, studio head Yoshiro Kimura did an about-face on a quick release, saying it would take more time than expected. After that, it was radio silence from the developer on the localization process.

Now, Kimura is ready to talk about the game once more. In a blog post, he explained the localization of the title is in the last stage of debugging. The COVID-19 epidemic has not been kind to the process, but the team was able to finish the first draft of the English script a while ago.

Article image

However, according to Kimura:

Moonis full of so many subtleties in the characters, their strange personalities, and idiosyncratic ways of communicating. We wanted to do even more testing than usual to verify all of that came through clearly, felt special, and guided you properly through its world.

The blog post goes on to say the game has entered another round of debugging and that the end is in sight. While it doesn’t give a target release date, there’s no doubt we’re closer now than we’ve ever been before to getting this curious title into our hands for the first time.

The ghost at the end of the hallway

Picking up the smiley face post-it off the broken mirror

John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse