Space combat inStarfieldcan be quite challenging as you jump up in difficulty. Understanding the nuance of ship weapons, including which ones are the best, is pretty important. Credits are limited, and you don’t want to waste your hard-earned money on garbage, do you?
Ship weapon type breakdown
The first thing to know is what your weapons do because they are not all dishing out numbers equally.
Ship weapon stats explained
Now, let’s take a look at the weapon stats and break them all down.
What is the ideal weapon split?
This depends on playstyle because there are more complex issues at play. You are unlikely to be able to bring everything you want on a ship, and it’s likely you’ll need something specced out as a dedicated fighter to bring three different weapons. You will also need to decide if you want control of your weapons yourself or touse automated turrets. I’d mostly suggest auto turrets for less skilled pilots or for steady DPS at the game’s hardest settings, allowing you to focus on evasive piloting.
If you really want a build that is equipped for just about anything, then you will want to go with Particle Beams and Missiles for good, all-around DPS. If you do manage to get a third slot going, then you might consider Electromagnetic weapons for piracy or just lean into a Laser/Ballistic split and drop the Particle Beam to really maximize damage to individual targets.
The best weapons for your ship
This boils down to playstyle and what you pick for your Skills. Check out your skill tree, and you’ll see you have the ability to increase damage with certain weapon types, oryou can use companionsto add bonuses if they are part of your crew. We will run through some of our favorite weapons for each type and why we like them.
Electromagnetic
How to get more weapons for your ship
To get more weapons, you need tovisit Ship Techniciansand ask them to modify or upgrade your ship. The actual weapons you can get access to will be somewhat limited due to a number of factors.
Whether you want to wait until you are Rank 60 to start experimenting with builds is up to you. The Class A and Class B ships and weapons are by no means bad, and Class A combat-focused builds can be incredibly powerful if just a little delicate. Feel free to experiment and do what you like, as the Credits eventually start coming pretty easily.