The more I hear aboutSuper Meat Boy, the more I want it.

According to this interview withthe Escapist, the game will feature full-screen stages like the type found inthe original, new scrolling-screen stages, boss battles, warp zones, over 100 levels total, as well as co-op, versus, and party game modes. Good news to be sure, but it’s all small potatoes compared to this megaton announcement: 12 currently unnamed indie developers have given theSuper Meat Boyteam permission to use their creations as unlockable, playable characters. What exactly constitutes being “indie” these days is hard to say, but from where I’m standing, this could mean anything fromBraid‘s Tim, to the knights ofCastle Crashers,to even theWorld of Googoos making their way into the game

Article image

In short,Super Meat Boymay end up becoming the indie answer toSmash Bros.

Clearly,SMBis shaping up to be more than just a port of a flash game. Visually, the title has also made huge leaps forward from its freeware origins.This entryfrom the game’s official blog shows the evolution of Meat Boy from a simple slab of bleeding flesh to a action packed dynamo. The fully animated sprite sheet here is truly a thing of beauty. Fans of 2D sprite based graphics, you need to see this.

John and Molly sitting on the park bench

So what to you guys think, am I crazy for being so stoked for this game, or does the idea of playing a new indie crossover, co-op platformer get you all hot as well?

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover