From March 28 to May 9

Strafeand all itshyper-violent, low-polygon actionwill have to wait for a bit. The procedurally-generated first-person viscera simulator is being delayed by just a little more than a month.

Publisher Devolver Digital sent out a press release today cheekily citing polygon shortages as the reason for the setback.Straferequires over 150,000 polygons, but 25,000 of those arrived late to the developer’s office.

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So,Strafewill now release on May 9 instead of March 28. It’s a small delay, one that certainly points to needing just a bit more time to polish everything rather than a significant problem with the project. We’ll still be waiting with bated breath and itchy trigger fingers.

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