They barrel rolled, essentially
To a lot of people,the revealthat the Switch port of Ubisoft’s upcomingStarlink: Battle for Atlaswould include exclusiveStar Foxcontent was enough to propel the game from, “Looks decent,” to, “Holy shit, I need this!” I know I’m suddenly interested in having a weird toys-to-life game if it means I can play a beloved Nintendo icon. How did that collaboration come to be, though?
A recent issue of Famitsu had an interview withStarlinkproducer Matthew Rose and it reveals that the cross-over happened to be a chance encounter that Nintendo’s Reggie Fils-Aime had with the game. During a closed doors event in 2017 (possibly at E3), Reggie noticed the possibilities the game could harbor and invited the devs to present an idea to Miyamoto and theStar Foxteam (not the actual members ofStar Fox, though that would be awesome).
Rose also told Famitsu that his team is working to faithfully recreate the abilities of the Arwing for use inStarlink. His team is all very bigStar Foxfans and they are dedicated to capturing Fox’s personality traits and special abilities (of which many are still under wraps).
As for the demo we did see at E3, Rose is stressing thatStarlinkwill be fully completable without any additional toys beyond the starter pack. Post-launch DLC will be coming to the title (probably with some physical toys, as well), but you only need to purchase the main title to experience the story thatStarlinkhas to offer.