Even thoughStarfield‘s had absolutely no shortage of modsfrom day one onwards, the game hasn’t had an official modding toolkit up, until its official release now. Bethesda has finally released its in-game Creations platform alongsidetheShattered SpaceDLC showcase, and the Creation Kit is available as well.
What this means, in effect, is thatStarfieldis now a full-featured sandbox modding platform in much the same way asSkyrimandFallout 4are. Dedicated modders now have access to a far more substantial range of tools and features allowing them to work on substantially more complicated mods. The fact thatwe’ve already had a majorStarfieldrevamp mod months agoshould help illustrate what sort of stuff is now on the horizon, I feel. But, of course, that’s just the start of it.
Starfield’s Creation Kit should open the modding floodgates at last
The official modding toolkit forStarfieldis available for anyone to perusevia Steam. It’s part of a surprise content update forStarfieldthat’s been avery long time coming, as this is the longest a mainline Bethesda sandbox RPG has gone without an official modding toolkit out and about.
Up until now, modders couldn’t access the full breadth of customization and game-building features that were used to makeStarfieldin the first place. The release of the Creation Kit means this is no longer the case, however, and it should now be substantially easier to integrate complex, game-changing mods into the game.
This brings us to the second major aspect of the Creation Kit’s release, of course: the in-game Creations modding platform. While the majority of modders are bound to continue using services such as theNexus mod hosting website, many will also use the Creations interface nestled withinStarfielditself. This service allows modders to collaborate with Bethesda to sell mods for real-world currency, which is either neat or devious, depending on how you look at things.
The most important feature of Creations, however, is the fact that it’s also accessible on consoles, which means Xbox players can now install a more curated selection of mods in much the same way as PC players can. The gulf between Creations mods and Nexus mods is bound to grow wider as time goes on, mind, as Creations offerings do not get to use theStarfieldScript Extender and other important modding tools, but that’s just how these things go.
Whatever the case may be, the modding floodgates are now fully open forStarfield, and who knows what type of player-made content might be on the horizon now.