Split Fiction, an online co-op action-adventure game, has just launched and has already claimed the top spot on Steam’s global Top Sellers list.

The Top Sellers list ranks games based on total revenue, meaning it includes direct game sales and games with microtransactions alike—whether they’re free-to-play, likeCounter-Strike 2, or full-priced titles with additional purchases, likeMonster Hunter Wilds.

Split Fiction Mio and Zoe as cyber ninjas

Developed by the creators ofIt Takes Two,Split Fictionis already a hit many players are eager to experience.

Split Fiction is the top-selling game on Steam worldwide

Split Fiction, a game where two characters are trapped within the worlds of their own stories, is leading theSteam sales chartsas of March 7, surpassing the Steam Deck and major AAA titles likeMonster Hunter Wildsand a discountedSekiro: Shadows Die Twice.

OurSplit Fictionreviewscore was a 9.5 out of 10. Reviewer Madison Benson wrote: “This is one of those games that thrives on surprising you at every corner, and hearing my friend’s reactions was just as fulfilling as experiencing my own.”

Steam’s Global Top Sellers list with Split Fiction in the first spot.

The game is priced at $49.99, but it also offers a unique feature—only one player needs to own a copy, while their co-op partner can join for free through the Friend Pass, though only in shared play with the owner.

Despite some players getting access without purchasing the game,Split Fictionis still dominating the best-seller list, proving its popularity.

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Some assume the Top Sellers list includes free downloads because it features free-to-play games, but that’s not the case. The rankings are based on total revenue generated through Steam, as explained inSteamworks’ documentation.

SinceSplit Fictionhas no microtransactions, its top ranking is purely driven by direct sales—a strong indication of how well the game is performing.

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Split Fiction won’t have microtransactions

For players who have already picked upSplit Fictionor are considering it, there’s good news—the game’s director has committed to keeping it free of microtransactions, just likeIt Takes Two.

In an interview, he stated that he never wants his studio’s games to include microtransactions. This is refreshing in an era where many major games are developed at huge costs, leading companies to not only charge $60 or even $70 for a game but also include microtransactions, battle passes, and other content that encourages further spending.

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That doesn’t seem to be the case withSplit Fiction, but only time will tell if the studio can stick to that promise in the long run.

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