It’s From Software, after all

We’ve come to expect horrible skin-crawling stuff in From Software games, and from the sound of it,Sekiro: Shadows Die Twicewill be no exception. It’s a revenge tale filled withsamurai and ninjas, but according to director Hidetaka Miyazaki, more grotesque beings await our unnamed protagonist.

We caught a glimpse of this at E3 with amonstrous boss statue, but Miyazaki opened up aboutSekiro‘s (relativity) grounded setting and its building sense of unease in an interview withEdgemagazine.

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“Of course it’s important to retain a sense of faithfulness, but we’re not trying to make a historical depiction of the Sengoku era. While we explored more drastically fantastical elements in our previous games, we want to approach this with a little more dignity this time – a little more carefully, maybe.”

“But, rest assured, you’re not just going to be fighting humanoids the whole way through,” said Miyazaki. “There are going to be some things beyond human, even a little supernatural, hidden within this world. In order to make these fantastical, mystical or even grotesque beings seem even more so, the initial groundwork is a lot more realistic.”

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

[Edge issue 322viaResetEra]

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.