At the end of October, after PC fans had been enjoying the game for several years,Phasmophobiafinally came to console. Now, you could get your ghost-hunting fright on via Xbox Series X|S or PS5, but there was one vital piece of the puzzle missing: voice recognition.
Part of the game’s immersive appeal is being able to elicit a ghost response by talking to it over a microphone directly or through theSpirit Boxitem. This was not the case if you were playing on console. Fortunately, developer Kinetic Games has finally added voice recognition to the PlayStation and Xbox ports ofPhasmophobia.
Console Voice Recognition: v0.11.1.2 OUT NOW!www.kineticgames.co.uk/blog/phasmop…#Phasmophobia #Update #Console
As noted in the most recentpatch notes, v.0.11.1.2 implements the much-needed VOSK system on console. It also adds it to the PS VR2 version of the game. Now, you’ll be able to do the following:
More on the way
The update says a multitude of languages are now supported on PS5 and Xbox Series (with more on the way), including:
While we’re at it, Kinetic also recently revealed theupdate roadmap forPhasmophobia. Long-time fans have been looking forward to new content and the developer’s ongoing commitment to the game.
There are a bunch of exciting things coming our way, such as a complete rework of the Bleasdale and Grafton farmhouse locations, an overhaul of the playable characters, new ways to capture and gain bonuses for evidence in the upcoming Chronicle update, and a brand-new map.
That last one is particularly noteworthy, seeing asPhasmorecently had a new map in the form of thePoint Hope lighthouse. Typical, isn’t it? We wait all this time for new levels, and then two come along at once.