Techland focused on keeping the environments feeling new

Sebastian Reichert, the executive producer ofDead Island: Riptide, thinks that exploration will be the shining star of the upcoming open-world zombie survival game.

When asked what the single aspect ofRiptidethat players will find most impressive, Reichert said “The way that the exploration of the island works will be what keeps people pushing forward. When you visit a point the first time, the way back feels different because of the level design.”

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Reichert added that water and the weather will play key roles in enhancing the exploration. He emphasized that not only will these elements keep the island feeling fresh, but that they provide atmospheric tension to vary the overall mood.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.