A cold, jaded lady

Warning: Minor plot/theme spoilers

BioShock Infinite – Burial at Sea: Episode 1ends on an interesting note to say the least, and I’m curious to see what is in store for the next episode.

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When it was announced,Burial at Sea: Episode 2was pitched as being a survival-horror type piece of downloadable content, with the player controlling the story through the eyes of Elizabethherself. I sat downwith Ken Levine once againto pick his brain on this final endeavor in Rapture, and what it means for Elizabeth’s character.

InBurial at Sea: Episode 1, Elizabeth seemed a little bit jaded, if not completely cold, in comparison to her personality inBioShock Infinite. I asked Ken to elaborate on what’s happening with her character, and he explained, “In [Burial at Sea: Episode 2], there will be even more changes and each experience. It’s really about taking Elizabeth from the woman you met in the tower [inInfinite], this naive person, to the person at the end ofInfinitewho’s gone through some terrible things, [then] to this femme fatal, opaque, cold and then going inside and seeing what caused all of that.”

The opening area of the Whisper mission, in a small grove.

“When you get to the end of this, where does that leave her and what does this experience do to her? We basically want to show you the world from her perspective […] that’s a journey that you can complete only when you step into her shoes.”

After learning about the “lighthouses” fromBioShock Infinite, it can be confusing to understand whereBurial at Seafalls in the timeline and how it fits into Elizabeth’s world. Ken Levine clarified that “This is ‘Elizabeth prime,’ this is the Elizabeth that went through the experiences inBioShock Infiniteand this is the Rapture fromBioShock. We’re not splintering that.”

The Divide in the Cosmodrome, where the Guardian was resurrected.

Elizabeth’s combat style inBurial at Sea: Episode 2hasn’t been announced yet, but the gameplay will be more of the survival-horror variety. Ken elaborates on the gameplay that “It’s probably even more resource management intensive and stealth oriented. Elizabeth is a different person, she’s not a “guns blazing” person.

“Without going into too much detail, it’s the world through her eyes. Each game (BioShock Infinite,Burial at Sea: Episode 1) are bespoke experiences, we’re working on game experience stuff that varies from each of them.”

A holofoil Ribbontail, as seen in collections.

Perhaps we will be getting a completely different gameplay mechanic when we step into Elizabeth’s shoes. There is no official release date forBurial at Sea: Episode 2, but I imagine we’ll have our answers when it’s most likely released sometime next year.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

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