Back from Hell to become a good game
Admittedly, I’ve been slow to revisitSlain. The real metal, real arcade-y hack-and-slash platform game disappointed seemingly everyone who played it at launch back in March, especially folks who chipped in for the Kickstarter. Despite significant updates to the game since then, I was in no hurry to return.
But enough of you wrote in suggesting almost every criticism had been addressed that I couldn’t put it off any longer. You were right!Slain: Back from Hellis the game I originally thought we were getting. It successfully nails thatVolgarr the Vikingstyle of throwback with simple, satisfying action.
The most notable change has to be the once-dreadful combat, which now has this wonderful-feeling charge attack as well as a full-on parry. Your swings have proper weight to them, so enemies no longer mindlessly walk through your attacks. They actuallyreact to swings! It is, dare I say it, fun.
If you played the original release, I recommend looking over theBack from Hellpatch notesto see the many smart changes made. That thing you loathed aboutSlain? It’s probably fixed or gone entirely.
As part of the August 1 relaunch, everyone who already owned the gamereceived a second copy to give out. I gifted mine to Zack, at his request, with a note that said “good luck” (because I hadn’t tried the updated version yet and still hadthat bada taste from my initial playthrough months ago). Having tried the new version, I’d probably still wish Zack luck, but only because it can get pretty tough.
It’s a shame it took such a huge rework forSlainto become the game it was supposed to be — a game that lived up to its gnarly, brutal art direction — but I’m glad the development team took feedback to heart and didn’t simply abandon it to pursue the next project. That’s setting a good example.
[Headbanging gif byMaD-MaXon Steam.]