The Sound of Music
Venus Patrolis a great idea. An indie-focused website hosted by none other than Brandon Boyer who, among other things, is the chairman of the Independent Game Festival. There’s a subscription model for Venus Patrol that nets you some really neat bonuses, including two amazing indie games.
Gun Godzwas created byVlambeer, also known as the brilliance that brought usSuper Crate BoxandDinosaur Zookeeper. It’s an old-school first-person shooter game with some delightful level design.Capsulecame from Adamatonic, aka “that dude who made a certain one-button platformer. You may have heard of it, it’s called uhh….Canabalt,I think.” At least, that’s how I refer to him.Canabaltwas one of the first single-input platformers I ever played and enjoyed, so it’s only natural thatCapsuleis equally as great (and simple).
These games, especially their music, are goddamninspiringin their simplicity.
Gun Godzhas a z instead of an s in its name for a reason: it doesn’t give a shit. This is a pure, unadulterated, and enjoyable romp in the vein of older first-person shooter games likeDoomorDuke Nukem. Each level will ask you to accomplish three goals: kill everyone, get all the items, and perform a speedrun. Doing these objectives will net you Triangles. At least, that’s what I’m calling them. As you accrue Triangles, you begin to unlock secret stages, which are easily the best levels in the game.
Gun Godzis so unapologetic it hurts. That kind of rush that only comes from using a minigun to mow down an entire room of enemies is something I haven’t had the joy of experiencing in a very long time. You know exactly what you’re getting while running through the regular stages, which is exactly what makes the secret levels so much more entertaining.
The standard levels are simple and effective, but it almost seems as if they’re just easing you in to the secret levels. While the standard levels are linear murder-filled romps, the secret levels are essentially puzzles. For example, the first secret level gives you as few bullets as possible for you to clear out the level, so if you mess up even once then you’ve failed. I don’t want to spoil the others, but they are each unique.
If you ever read aboutGun Godzand the writer fails to mention the music, stage a protest. The music inGun Godzis…..well here, just listen to the title music:
It’s hip-hop, it’s electronic, it’s freakin’weird. It fits the oddball and hectic theme of the game incredibly well, however and I wouldn’t have it any other way.Oh god, I can’t stop listening to it! All I can say is thank you,Kozilek, for reminding me that I love a style of music I’ve never heard before.
Capsuleis an incredible game. What it manages to pull off with so little is astounding. It’s a purely atmospheric game that gets me as tense and nervous as any big-time horror title ever has (aside: I am a scaredy-cat when it comes to this stuff). AllCapsuleconsists of is traveling through space, looking for various space stations to dock at while keeping your Power and Oxygen in check. Each space station also has some message logs that help set the eerie tone and string you along to each new area.
Capsulehas both a minimalistic look and feel, but that doesn’t detract from the game at all; in fact, it works in its favor. The sound design is the true star ofCapsule. The sound is done by Robin Arnott, perhaps most famous for his work onDeep Sea, a terrifying audio-only game about escaping “unseen terrors.” The sound of hulking metal moving through space combined with the harrowing sound of breathing makes for one of the most intense experiences ever.
It acts as a staunch reminder that the sound design in videogames is just as important as any other aspect. Too often do consumers get caught up on the graphic fidelity of the game and too often are the smaller — but just as important — details overlooked and ignored.