I’ve decided that I’ve been about as cruel toHydrophobiaas I should be, and the time has come to giveHydrophobia Prophecy, the self-styled “comprehensive reinvention”, the benefit of the doubt.

Despite originally beingunable to take criticism, it seems the studio’s U-turn is quite sincere and Dark Energy Digital is serious about releasing a good game. The team has released athree-pageWord document detailing improvements, which include character remodels, deeper narrative, an enhanced engine, rebalanced combat and more.

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Prophecywill be coming to Steam as well as PlayStation Network, with the XBLA version uncertain. So that’s fun!

Improved Movement and Animations

John and Molly sitting on the park bench

Narrative and Backstory

Character and dialogue

Close up shot of Marissa Marcel starring in Ambrosio

Storyline enhanced and completed

Wading and Swimming

Kukrushka sitting in a meadow

Character Interaction with water

Music and SFX

Lightkeeper pointing his firearm overlapped against the lighthouse background

Puzzle Improvements and Additions

Combat and Cover Systems

Overseer looking over the balcony in opening cutscene of Funeralopolis

Levels and Game Balance

GUI and Front End

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Menus reworked

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover