After years of disdain, I finally get why people loveGoldeneye. It’s the perfect “bridge” FPS.

FPSs are normally a love it or hate it affair. People who love the genre love it with a passion rarely seen in other aspects of gaming, or in any medium for that matter. Likewise, people that don’t like FPSsreallydon’t like them. Everything about the genre; the complex controls, the competitiveness, the generally war-torn settings, they can all be a real turn off.

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Yet, everybody seems to like James Bond. That’s just the start of howGoldeneyebridges the gap between FPS fans and FPS haters. Then there is the fact that on the Wii,Goldeneyecan be played with the genre-standard classic controller scheme, or with a beginner friendly “point and shoot” Wii remote and nunchuck option. Combine that with what felt like fewer instant deaths, easy to traverse maps, and a generally more accepting atmosphere, and you have a FPS that’s suitable for just about everyone.

I played the game while holding a microphone to my face. My video producer played it while keeping his camera focused on the gameplay. Felicia played it with f*ckingcat paws. We all still had fun. If that’s not an all-inclusive FPS, I don’t know what is.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.