Battlefield 6is just around the corner, potentially revitalizing the ailing franchise and helping it reclaim its lost glory. Though, to do that, it’ll have to be as amazing as possible, surpassing even the best entries into this long-standing series.

I haven’t been this hyped for aBFgame in a long, long while, so there’s a lot of wishful thinking on my end. So, here is what I would love to see included inBattlefield 6.

Several men standing and watching at an explosion in the distance in Battlefield 6.

Bigger, better, more awesome explosions

The one thing that made all of my hours inBattlefield 1worthwhile is the explosion sound design. Whenever you’re being shelled by artillery or bombarded by airplanes, youfeelas if the explosions are going off right then and there. Hiding in a trench while everything around me is being blown to Kingdom Come is simply a feeling that never gets old, and I would absolutely love if EA included well-designed, impactful, and horrifying explosions inBF6.

Improved ballistics and feedback

Another thing about olderBattlefieldsthat was awesome but completely absent from2042is proper weapon and explosion feedback. InBattlefield 1, each shot of the gun feels visceral, and each explosion as realistic as they get. Even olderBFtitles, as far back asBad Company 2, had a lot of good ballistic feedback and environmental destruction that made each match incredibly immersive.

In2042, and to some degree inBF1andV, I felt as if my ballistics weren’t doing the damage they’re supposed to. Destructibility is the name of the game in a realistic, all-out war game thatBattlefield 6aspires to be, and it simply cannot become one without it. We need every weapon and piece of equipment to blow buildings sky-high, take off people’s limbs, and create the type of destruction and mayhem that makes immersive military shooters as fun as they are.

A ww1 soldier standing amid fire and smoke and rain in Battlefield 1.

The return of classes and generic soldiers

Playing olderBattlefieldgames, in spite of server sizes, always felt organized, as if every single player understood their role and assignment. Of course, you’ll get matched with so many randoms that there are bound to be people picking whatever and doing whatever, but overall, a sense of organization remains.

This contributes to the game’s battlefield simulation vibes, where Medics know their job, Assaults understand their assignment, and Snipers are bitchy campers at all times. All players get to operate within the confines of their own class, contributing to the team immensely by simply performing their duties.

Battlefield 2042 characters running away from a helicopter that’s flying above them.

Battlefieldthus becomes a combination of arcade and milsim, which, with generic soldiers and no skins or characters (heroes), completely elevates it to another degree.

To achieve that same milsim vibe while still remaining arcady overall,Battlefield 6needs to go for the grittier, more grounded, more warlike vibes ofBattlefield 1and prior, where players pick classes and do not control heroes like in2042.

Battlefield 2042 Update 3 UI changes

Map and location variety

WhileBattlefieldshines the most on sprawling open maps, I would love to see a lot more variety in its levels than we have had in previous titles. Since it’s going for modern warfare themes, we’ll need a lot more urban environments, uneven mountainous regions, and maps featuring semi-trench warfare, as that’s what we’re seeing develop in current wars, such as in Ukraine.

This will add a lot of replayability to the game overall, with game modes like Breakthrough (Operations) able to make use of shifting environments to make each sector either open or closed, like we’ve seen in some previousBFtitles.

A sandstone encampment in Africa in Battlefield V.

If all maps end up being massive open spaces, it’ll feel too arcade for my taste and be far removed from how warfare looks in modern times, which is more similar to WW1 than one’d imagine.

A proper single-player mode

It’s been a long while since I’ve played a nitty-gritty single-player campaign in a first-person shooter. Ever sinceMW2019, we haven’t received literally any good, realistic shooter campaigns,Black Ops‘ recent attempts notwithstanding.

The game’s trailer showed a lot of promise for a potential single-player mode, and I sincerely hope DICE pulls something good off, since I’m starved for it.

Battlefield 3 is one of the best FPS games out there

OW2 Mercy in her Rose Gold skin

Weapons kid running in street

Rick and morty falling through colorful space and Belly, Conrad, jere, Taylor, and Steven gathered around a table outside in the summer i turned pretty

Battlefield 6 aiming RPG at a helicopter