Last week, Tripwire Interactive began totalkaboutRising Storm 2: Vietnamafter announcing it at E3. Now it is further elaborating on the squad and firefight mechanics that it mentioned in the previous update.

As far as squads go, players’ priorities should always be helping their team as opposed to going lone wolf. All players can choose roles and create a squad, and the creator can name, lock, or invite others to their little group. The more an outfit fills up, the more functions and tools the leader has access to. A squad’s accomplishments are recognized on a newly redesigned scoreboard. Squad. Have I used that word yet?

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Firefights will be made more difficult by way of iron sight misalignment. At any given time, your actions will have an effect on the way you aim with your weapon. Changing stance, moving or resting the weapon, incoming fire, automatic fire, and player stamina will all play a part in the position of your iron sight. These guys know their guns, so I’m interested in seeing how robust this system is.

Next week, Tripwire is going to be doing their first internal livestream in which they’ll be answering questions about bothRising Storm 2: VietnamandKilling Floor 2. you may find it onTwitch.

The opening area of the Whisper mission, in a small grove.

Squads and Firefights – More Details[Rising Storm 2: VietnamSteam Page]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.