They’re power-ups

I managed to get my hands onKirby: Planet Robobot, and the first thing I wanted to try out is the amiibo functionality. As luck would have it I actually had to wait a few levels before it popped up, and when it actually did, it emerged as the sort of muted, safe mechanic that Nintendo has implemented in the past — which I’m more than fine with.

Basically, at any point during a level players can opt to press the “amiibo” button on the bottom of the screen to pause the game and scan a toy. Whileanyfigure will work, the “big four” — Kirby, Meta Knight, Dedede, and Waddle Dee — trigger specific copy ability powers. In case you’re wondering, yep, I imported the latter for science (he’s not due in the westuntil June 10), and used the original “Generation 1”Smashamiibo for the others (they work).

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In addition to granting a fixed or random copy ability (for Kirby, not for the robot suit), they’ll also net you a random item, like a sticker or a piece of healing food (cheat codes). The seriesseemsto matter (for instance, Isabelle unlocks an appropriate genericAnimal Crossingseries-themed ability like “Leaf”), but it also looks to be tied to select franchises, as Olimar didn’t trigger a “Pikmin” power. Like any ability they can be lost when Kirby is attacked or chucked at will. Each figure can be used once per level.

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