Hearthstone‘s competitive aspect has taken off in a big way, to the point where it’s a celebrated and much-watched eSport event throughout the year. But perhaps it’s biggest stain is the Arena mode, where players can pay in-game gold to compete in high-stakes matches for rewards. The thing is you’re getting random cards and classes to play, neither of which are especially balanced for that format.

While closed deck matches have been a staple of versus card games for a long while,Hearthstone‘s rendition needs work, and that’s just what the team is doing. Designer Dean Ayala notes that they’re removing a ton of cards (mostly “lower-performing” ones) to help ease the pain. Interestingly enough my main (the Paladin) is the only one that has had no changes yet.

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It’s a step in the right direction for sure, and Blizzard will continue to monitor the situation to ensure that Mages and Rogues don’t tower above everyone else in terms of winrates.

– No changes

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