Dali-ghtful

The sensory deprivation the Oculus Rift provides is great for immersion. And immersion is great for moody, atmospheric, scary games likeGrave. Though there is a non Rift version coming, so if you haven’t sold your eye souls to virtual reality, don’t stop reading yet.

I’m very glad I’ve put my face in several strange contraptions, including Rifts, this week and I still have my eyes. Someone is going to get their eyes stolen soon.

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Graveis inspired by the surrealist deserts of Salvador Dali. Or theSimpsonsepisode with the chili hallucination and Johnny Cash coyote if that’s more your speed. You wander through a desert and try to solve its central mystery, anyway.

The problem is that the freaks come out at night and inGravenight comes often.

John and Molly sitting on the park bench

This is why my Dali-ghtful joke is even better than you were already thinking it was. Because Dali and delightful and daylight — it’s all there. There’s a truncated day and night cycle — each lasting under five minutes at a time right now. During the day, you’re safe to scavenge and explore and find gasoline and matches and other light-producing things. Which you will need at night, which is dark and scary and has monsters.

I always feel total darkness is underutilized in games because it’s disorienting for players. But that’s what’s good about the effect. I loved the cave early inSnake Eater(and how your vision slowly acclimated). So I likeGrave‘s core shtick.

Close up shot of Marissa Marcel starring in Ambrosio

The weird thing aboutGrave, however, is that during every new day break, more structures are procedurally generated into the world. New mountains, new houses — new things to explore just pop up. It’s a neat idea, though I never made it far on the central story thread.

I also found a really, really weird light-producing machine in the dessert that was neat. I hope to find more neat things inGraveat some point.

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover