Get to know the people who make great videogames

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST onYouTube, and can be found in Podcast form onLibsynandiTunes.]

A couple of weeks ago on Sup Holmes, we got in-depth with industry veteran James Mielke. James has had one of the most amazing careers in gaming, starting with this review ofTheme Hospital,first posted almost 20 years ago.From there he ended up working for publications like EGM, 1up, GameSpot, Videogames.com, and many others. Over that time, he dipped his toes into actual game development here and there, having volunteered his likeness forFatal Frame IIand offered design ideas to the team who developed theTurokseries on the N64, though it was still a while yet before he’d go all the way.

John and Molly sitting on the park bench

He finally took the plunge in to full time development in the late 2000’s, after being offered a position working onThe Devil’s Thirdwith Tomonobu Itagaki, which he eventually declined. Instead, he took a job as a producer on Q Entertainment’sChild of EdenandLumines Electronic Symphony. From there he eventually moved on to Q Games, where he became one of the co-managers ofBitSummit, Japan’s premiere Indie game festival,

Now he’s working atShinra Technologies, a company that’s working to utilize the power of cloud integration to allow even the slowest, most out-of-date hardware to run games like a supercomputer. We talked about all that, his thoughts on the rise of Youtube gaming personalities like Pewdiepie, how his approach to conducting an interview mirrors his approach to playingBloodborne, and a lot more.

Close up shot of Marissa Marcel starring in Ambrosio

Thanks again to James for hanging out with us, and make sure to tune in today when we welcomeWario LandenthusiastandOwlboydeveloperSimon “SnakePixel” Anderson to the program.

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover

The ghost at the end of the hallway