There are few fantasy creatures more fascinating thanslimes, but have you wondered what it’s like tobea slime? Senior technical artist at Epic Games and Slime Master Asher Zhu is working on bringing this dream to life and has shown off his results onX (Twitter).

He’s been using the company’s tools and engine to create an adorable slime game set in a modern city. The results are impressive based on a short video that shows how goopy the little guy is. It’s mostly clips of it doing mundane things like roaming around and showering, but it might also be one of the best UE5 showcases for an actual game.

Screenshot via Asher Zhu

update on my Slime game💚You sent your trusty minion into the nearby human city to gather intel. But it’s summer.. keeping that slime hydrated is a serious commitment#gamedev#techart#vfx#realtimevfx#UE5pic.twitter.com/oplS2PLgCZ

The slime’s reactivity to the world around it is incredible, as the parts hanging off the slide fall off. What got me the most was seeing it mold to a tub’s space with some spillover due to size.

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Since the slime is a liquid entity, Zhu’s game has it interact with the world as a liquid does. This means it can conform to the space it’s in, flatten itself, and evaporate in the summer sun.

That last part even ties into the game’s premise! Keeping the slime hydrated seems to be the main goal, with showers and vending machines shown as good sources of sustenance.

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Zhu has been working on aslime gamefor several years now, posting updates every so often. Asimpressive as UE5is, most of the credit goes to Zhu for developing this specific tech for some time.

Zhu’s slime game doesn’t have a name or any indication of a release date, and it won’t be for a while. He’s clarified that it’s in the prototype stages because the slime tech has been difficult to engineer. Hopefully, he continues taking his time, because the world deserves an amazing slime protagonist.

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