But hey, at least we got Blood Dragon

Raphael van Lierop, in a recentinterview with USGamer, revealed that his original vision of the game would have tied all three entries in the series up to that point together.

As narrative director at Ubisoft Montreal forFar Cry 3, he stated that he invested quite a bit of time in crafting a narrative direction and overall IP feel that would set the tone forFar Cryto carry on the mature aesthetic introduced inFar Cry 2.

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Unfortunately, van Lierop left Ubisoft Montreal early inFar Cry 3’sdevelopment and Ubisoft decided to take the game in another direction. He believes that the final narrative forFar Cry 3was “more mainstream friendly” than his take,which he admits was probably the right call for a game that had to recoup such a large investment.

you may read more about van Lierop’s work and the balancing act between conception and production atUSGamer.

The opening area of the Whisper mission, in a small grove.

Killed at the Conference Table: Gaming’s Balancing Act Between Art & Product[USGamer]

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.