But hey, at least we got Blood Dragon
Raphael van Lierop, in a recentinterview with USGamer, revealed that his original vision of the game would have tied all three entries in the series up to that point together.
As narrative director at Ubisoft Montreal forFar Cry 3, he stated that he invested quite a bit of time in crafting a narrative direction and overall IP feel that would set the tone forFar Cryto carry on the mature aesthetic introduced inFar Cry 2.
Unfortunately, van Lierop left Ubisoft Montreal early inFar Cry 3’sdevelopment and Ubisoft decided to take the game in another direction. He believes that the final narrative forFar Cry 3was “more mainstream friendly” than his take,which he admits was probably the right call for a game that had to recoup such a large investment.
you may read more about van Lierop’s work and the balancing act between conception and production atUSGamer.
Killed at the Conference Table: Gaming’s Balancing Act Between Art & Product[USGamer]