Not to mention sweet grappling hooks
I’d never realised how much I neededMirror’s Edgewith a Studio Ghibli coat of paint until I saw theKickstarter forFailsafe.
Developed by Game Over, it appears to combineMirror’s Edge,Studio Ghibli, Shadow of the ColossusandBionic Commandointo what could potentially be something very special. Featuring a huge, lonely world and a grappling hook to make movement all the more interesting, I’m totally on board for whatFailsafewants to do.
At the time of writing, the game’s received $5,638 of its $80,000 funding goal with 28 days to go. Right now it’s looking like this will easily clear the target goal, and then we’ll be able to see what stretch goals the developer has in store for us.
In a small, remote village, on a wasteland of a planet, lives a young girl named Isra [voiced byLife is Strange’s Ashly Burch]. Raised to one day lead her people, she longs instead to follow her uncle’s path and explore the world beyond the safety of their village. As another cycle ends, she convinces him to bring her along on his journey. He has agreed to take Isra to the place where he must travel every cycle in order for their people to survive: The Forgotten.
I do have a few concerns aboutFailsafethough: $80,000 for a team ofat least6 people working for the better part of a year doesn’t seem all that realistic, and then when you factor in bringing in talent like Ashly and Anthony Burch and Dante Basco, I really wish they’d given a better breakdown of where this money is actually going.
Secondly, and on a more personal note, whenever a developer comes along and says it’s “refining” the movement systems ofMirror’s Edge, I get a bit worried. Many games have tried to replicate or improve uponMirror’s Edge’s parkour:Brink, Lemma, Dying Light, and none of them seemed to really understand what made the original’s movement so good.
I’m going to try and keep open-minded aboutFailsafeuntil it releases in Summer 2016.
Disclosure:I have not backed theFailsafeKickstarter. Former Destructoid members Anthony and Ashly Burch are both involved in the project, however they and I never worked here at the same time and I’ve never even spoken to them.