New project from David OReilly

“InEverything, every single thing is a playable character; if you may see it, you can be it.”

Come again?

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“The game lets you see the entire universe from the point of view of the thousands of things in it. In other words, there is no distinction between you and the world, or between a level and a character. All these things experience and interact with the world differently.”

This is an upcoming PlayStation 4 title from David OReilly (The External World) and Damien DiFede, who previously collaborated on the “ambient procedural mountain simulator”Mountain.

John and Molly sitting on the park bench

“If you ever wanted to see what it’s like to be a horse, or a paperclip, or the sun, this is for you,” says OReilly. “Your main power in the game is Being (there are more but I won’t ruin the surprise).”

The trailer and screenshots aren’t especially informative, but this specific line — “we developed an entirely new way to create and design levels, which treat objects more like ecosystems, and slightly closer to how they would be in nature” — has me interested. In general, it sounds more enjoyable to play thanMountainwhile still retaining some of the same installation-artwork vibes.

Close up shot of Marissa Marcel starring in Ambrosio

Everythingwill be “launching exclusively on PS4 in the future.”

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover