Kingdom Hearts is light!

[Please extend a warm welcome to new freelance writerSorrel Kerr-Jung!Sorrel has previously worked for entertainment sites such as Looper and CBR,  as well as writing for their local newspaper, they are now kicking the door down here at Destructoid by tackling the mightiest subject of all:Kingdom Heartscontinuity. –Chris Moyse]

It’s tough to talk aboutKingdom Heartswithout mocking it in all the easiest ways. Yes, the basic idea of a Disney-themed JRPG developed by Square Enix is ridiculous. Yes, it’s hilarious to watch Mickey Mouse look Squall Leonhart in the eye and ask him what he knows about the Door to Darkness. Yes, Goofy has done battle with Sephiroth, yes, Maleficent loves to time travel, and yes, you’d better believe that Donald Duck is canonically stronger than Bahamut. All of these things are true.

Article image

But here’s the secret: all of these things are also great. I loveKingdom Heartsfor its ardent refusal to go the easy route. It absolutely rules that, when granted the adaptational rights to Disney’s catalog of revered classics, Square Enix chose to invent a world and imbue it with a ridiculous amount of unintelligible lore.Kingdom Heartscould have been a phoned-in, simple (and clean) series of licensed Disney games for kids. Instead, it’s a franchise comprised of some of the best action RPGs ever made. Featuring Tinker Bell. Not everyKingdom Heartsgame is created equally, though — and there arealotofKingdom Heartsgames. So, here’s everyKingdom Heartsgame (including the ones that aren’t really games), ranked from worst to best.

Kingdom Hearts χ/Dark Road

Right out the gate, I’m already cheating a little. In some ways, this entry actually covers three games — there’sKingdom Heartsχ, a browser game that was only ever released in Japan,Kingdom Hearts Unionχ, a mobile-exclusive sequel that’s also kind of a remake that was released worldwide a few years later, andKingdom Hearts Dark Road, a largely separate story that’s accessed from within theUnionχapp. To look at things from another perspective, though, this entry also covers zero games.

Kingdom HeartsχandUnionχare both totally unplayable in 2022, as servers for both titles have been taken offline. The only way to officially experience the story is to trudge through the comically terrible cutscene collection available in theUnionχapp, preferably with a guide at the ready since the cutscenes aren’t arranged in any remotely logical order.

Article image

It’s a shame given that theχstoryline digs into the Keyblade War, one of the more interesting and important periods inKingdom Hearts‘ history.Dark Roadgets a slight bump for the fact that it’s still technically playable (sans online), but, honestly, the gameplay just barely counts as “gameplay,” and it doesn’t resemble the action RPG combat found in the other games at all. There’s some neat insight into series antagonist Xehanort’s history here, but it’s surrounded by headaches.

Kingdom Hearts 0.2: Birth By Sleep – A Fragmentary Passage

There’s really not much to say aboutA Fragmentary Passage. As the title suggests, it’s not a full game; it’s more of a brief prelude toKingdom Hearts 3. By the timeA Fragmentary Passagecame out, most of the (many, many) pieces ofKingdom Hearts 3‘s massive puzzle were already in place, so this one doesn’t add too much to the narrative. For the most part, it’s just an excuse to check-in on Aqua, a fan-favorite character fromKingdom Hearts: Birth By Sleep.

A Fragmentary Passageutilizes the excellent combat system found inKingdom Hearts 3, so it’s naturally pretty pleasant to play. It’s also got a rudimentary character customization system, somethingKingdom Heartsisn’t exactly known for. It gives Aqua something to do and fleshes out her character quite handily, but the whole thing is over so quickly that it’s hard to care too much about any of it.

Article image

Kingdom Hearts χ Back Cover

Thankfully, the miserable cutscene theater in theUnionχapp is not the only way to get a bit of insight into theχstory.Kingdom Heartsχ Back Cover, a one-hour movie that was included in theKingdom Hearts HD 2.8 Final Chapter Prologuecompilation, takes place during the events of the original browser game. It’s not a complete recap of that game’s events, but it is a pretty decent whodunnit mystery that gives some much-needed identity to the Foretellers, a group of string-pulling weirdos central toKingdom Heartsχ‘s plot.

Back Coveris actually a fairly good time, and it features what might be a career-best performance from Ray Chase as the Master of Masters, the guy who pulls the strings on the string-pullers. Unfortunately, there are a few things that are holding it back from climbing any higher on this particular list. First, of course, is that it isn’t a video game — the only reason I’m including it on this list at all is that it was technically released on a PlayStation 4 disc.

Article image

Second is that it was produced while the story ofUnionχwas still ongoing, so it can’t act as a meaningful substitute for that darn cutscene theater. The most important reasonBack Coveris condemned to the far reaches of this ranking, though, is that there’s absolutely no Disney content to be seen here. LaterKingdom Heartsgames are often criticized for sidelining Disney characters, butBack Coverexcises them entirely. The idea of aKingdom Heartsmystery is a very fun one, but the movie doesn’t feel veryKingdom Heartsat all.

Kingdom Hearts 358/2 Days

Hear me out here:Kingdom Hearts 358/2 Daysis not a great game. This Nintendo DS side story is focused entirely on Roxas, the main playable character for the first several hours ofKingdom Hearts 2. Roxas is the series protagonist Sora’s “Nobody”, a kind of zombie that comes into being when a person becomes a Heartless. If those proper nouns are making your head spin, you haven’t seen anything yet.

358/2 Daysis a prequel focused on Roxas’ time with Organization XIII, the antagonistic group that gave Sora a hard time inKingdom Hearts 2. The game represents a so-so effort at bringing theKingdom Heartsformula to the DS. While it introduces some formally interesting elements to the series, including aMonster Hunter-ish mission system, moment-to-moment combat is a slog. It’s also got far and away the most convoluted plot of any of these titles — no small feat for a series like this — and it’s a bit difficult to get at all invested in the supposed tragedy of it all.

Article image

Kingdom Hearts Coded

Codedbegan life as a mobile game released in episodes, and the story certainly feels like that of an episodic mobile adventure. It’s much smaller than the other epic tales in theKingdom Heartsseries, taking place almost entirely in a parallel data world. Most of this game is a retread of events from previous games, and it’s not always entirely obvious how it factors into the broader saga, but honestly, that miniature scale is a bit refreshing at times.

The best version ofCodedis definitely the DS release. It does a much better job of translatingKingdom Heartsto the DS than358/2 Days, and it’s nice to play aKingdom Heartsgame that both feels good and isn’t all that heady. Like everything else in the series, it’s pretty much nonsensical (the data world exists inside of a paper journal, but everything inside of it is apparently digital, and it’s not entirely clear who is in which world at any moment), but it’s not all that important. Also, come on.Kingdom Heartsin the Matrix is pretty cool.

Article image

Kingdom Hearts

I know, I know. Keeping the originalKingdom Heartsthis far from first place is blasphemous. It’s a classic. It’s the game that started it all. Here’s the thing –Kingdom Heartsshould actually be lower on this list. I’m giving it a huge boost based on the importance of blazing a trail. Truth be told,Kingdom Heartsis not a great game. It’s a total rough draft of what the series would eventually become. The foundations are here, but boy, they’re pretty shaky.

Kingdom Heartsis an action game from 2002, and twenty years later, knowing what we know about action game design, it is not fun to go back to. The camera flails about like it’s been taped to the end of a mace during regular combat, and during boss fights, it only gets worse. It also contains the worst version of the worst mini-game in the form of the Gummi Ship. There is, of course, lots to love in the originalKingdom Hearts; it’s still got some of the best Disney worlds in the series, the story is relatively simple for the first and last time, and it introduces the ridiculously imaginative world and lovable characters that define the rest of the series. It’s just… not that good.

Article image

Kingdom Hearts Birth By Sleep

Birth By Sleepis a bit of a black sheep in theKingdom Heartscanon. It features an almost entirely original cast, swapping Sora and co. for a new trio of heroes: Aqua, Terra, and Ventus. Actually, Ventus is kind of Sora, but that’s a story for another time. Aqua and Terra are fledgling Keyblade wielders training under Master Eraqus and Master Xehanort about a decade before the events of the originalKingdom Hearts. This is the game where the lore ofKingdom Heartsbecame basically incomprehensible, establishing the Keyblade as a lightsaber-style emblem of some ancient group of noble warriors (fittingly, Eraqus is voiced by one Mark Hamill).

All that convoluted lore is supported by a pretty charming central cast of three heroes, each of whom gets their own campaign that feeds into one central narrative. It’s kind of likeKingdom Heartsby way ofNieR:Automata, and it’s as odd and compelling as that sounds.Birth By Sleepis also, in some ways,Kingdom Hearts‘ finest “tragedy,” focusing on characters who genuinely fail and suffer in the process. It’s the first game that makes Xehanort a truly compelling villain, and it expands the scope ofKingdom Heartsto a truly exciting degree. Add to that the fact that this one has aLilo and Stitchworld and yeah, it’s pretty good.

Article image

Kingdom Hearts 3

Oh,Kingdom Hearts 3, you lovable mess. This culmination of the franchise’s first major narrative arc almost certainly bit off more than it could chew. It’s the kind of game that always had to be everything for everyone, and it ended up being only one thing for one very specific group of people: a really good game forKingdom Heartssuper fans. As aKingdom Heartssuper fan, I’m here to confirm that, yes, this is a really good game.

Kingdom Hearts 3doesn’t totally work. It attempts to resolve every major plot line introduced up to that point, and there’s no shortage of major plot lines inKingdom Hearts. Still, whenKH3works, it works really well. It’s constantly paying off beats established literal decades before, and the game seems so excited about that fact that it’s hard for players to resist being pulled in. It even briefly made me care aboutKingdom Heartsχ.The combat utilizes elements of every game in the series, adding a few new pieces of its own to create what is, if not the best, certainly the largest action game combat system ever made, and the story, while disjointed and messy, really does give every major player a chance to shine. It’s messy around the edges and a little too big for its ideas, but it might be the best version ofKingdom Hearts 3I could have asked for.

Article image

Kingdom Hearts: Chain of Memories

Chain of Memorieswas the game that taught players what to expect out ofKingdom Hearts. At the beginning ofKingdom Hearts 2, Sora is chilling in an egg in somebody’s basement. Why? To get that answer, you need to play the Game Boy Advance spinoff. Lesson learned: noKingdom Heartsspinoff is skippable, andChain of Memoriesmight be the least skippable of them all.

Picking up right where the originalKingdom Heartsleft off,Chain of Memoriesfollows Sora, Donald, and Goofy as they adventure through Castle Oblivion, slowly losing their memories as they go. A lot of the worlds in this one are reskinned versions of worlds from the first game — handily, Sora doesn’t remember that first game, so most of his dialogue can remain unaltered — but the broader plot is both totally original and deeply compelling. This is where Organization XIII, the Nobodies, and the all-important friendship between Riku and Mickey Mouse were introduced. It’s also got one of my personal favoriteKingdom Heartsmechanics, a charming deckbuilding system that hasn’t returned since. There’s a pretty decent PS2 remake, but for my money, you ought to play this on GBA.

Article image

Kingdom Hearts Melody of Memory

One of the best things aboutKingdom Heartsis the music. Over the last twenty years, legendary composer Yoko Shimomura has been accompanied by a bevy of brilliant musicians, including Japanese-American pop star Hikaru Utada, and the series has amassed the best collective soundtrack a gaming franchise could ask for. What better way to celebrate all that excellent music than with a rhythm game?

Melody of Memoryisn’t really aKingdom Heartsgame in the usual sense. There’s no real combat, not many RPG elements, and barely any ridiculously convoluted lore. It’s mostly just a straightforward rhythm game designed to celebrate the series’ music. Thankfully, the series’ music is ridiculously good. Developed byTheatrhythm Final Fantasydeveloper indieszero,Melody of Memoryreally is an excellent rhythm game, and a great excuse to listen to the Traverse Town theme again. And again. And again.

Kingdom Hearts 2

Most people would pretty confidently callKingdom Hearts 2the bestKingdom Heartsgame. Maybe most people are right! Itisa pretty exceptional game. The combat is deep and involved without becoming ridiculously complex, the story is pleasantly silly but still coherent enough for its emotional beats to land, and it remains one of the best-looking PlayStation 2 games ever made.

It’s tough to say anything negative aboutKingdom Hearts 2. It strikes the perfect balance between the silly, convoluted mess of JRPG lore thatKingdom Heartswould become and the saccharine, endearing crossover thatKingdom Heartswas always sold as. I don’t think it’s the bestKingdom Heartsgame, but there’s a good chance that it is the most perfect.

Kingdom Hearts 3D: Dream Drop Distance

This is a weird pick for the top spot, but I promise I can explain.Kingdom Heartshas always been a story about maturing. The very first game is the tale of two boys who have never left home being thrust into the wider world, and being forced to contend with darkness. On one side, there’s Sora, who finds the outside world exciting. On the other side, there’s Riku, who finds his home stifling. They both want to see everything, but one is optimistic, where the other is cynical. Riku contends with that cynicism for the entire game, while Sora thrives with that optimism.

InDream Drop Distance, Sora and Riku finally find out what kinds of people they’ve become. Sora has followed the arc that was always set for him – he’s gone from JRPG protagonist to cartoon character. In this game, he’s the most cartoonish and lovable he’s ever been. Riku, meanwhile, has grown into something resembling an actual adult. He’s not addicted to the novelty of new experiences the way Sora is, but he also no longer resents his own life the way he used to. He wants to take care of his friends, and he wants to preserve the almost-ordinary world he’s built with them. Sora might be the hero ofKingdom Hearts, but Riku, at long last, is the hero of his own story.

Does it help thatDream Drop Distancehas the best combat in anyKingdom Heartsgame? Sure. Is it nice that there’s a creature-collecting system featuring some of the cutest guys of all time? Of course. But at the end of the day,Dream Drop Distanceis my favoriteKingdom Heartsgame because it is the fullest realization ofKingdom Hearts. In its own weird way,Kingdom Heartsis about growing up. InDream Drop Distance,Kingdom Heartsgrows up.