Fluffy developer diary
Just last weektwoMirror’s Edge Catalystdeveloper diariesfocused on “Combat” and “Movement,” but today’s focuses on “Gameplay” and — wait, what? So help me if combat and movement aren’t part of gameplay (also, if combatisa big part of gameplay in the sequel….)
Hmm, some notes of “side-missions” to go with open-world anxieties. Additional enemy types that need to be dispatched with a variety of combat moves and styles. Hmm, at least the composer is carried over from the original? Oh, and spied cherry blossoms at the end. I am a perpetual sucker for those suckers.
Catalysthits PC, Xbox One, and PS4 on May 24.