Yes, that includes the Mako

TheMass Effecttrilogy remaster is just over a month away now, bringing the story of Shepard to modern consoles. Of course, this means fine-tuning the games, especially the older ones.

BioWare already confirmed that theMass Effect Legendary Editionwillinclude some technical improvements, as well as someminor changes to camera framing. Today, in a newPlayStation blog, community manager Jay Ingram goes over a more detailed list of exactly what those changes entail.

Mass Effect Legendary Edition

One of the biggest differences in the trilogy is the leap fromMass EffecttoMass Effect 2, which eschewed heat gauges for “thermal clips” (ammo). The firstMass Effectalso had some more traditional RPG mechanics, and some odd quirks to its control scheme.

Minor changes, like being able to sprint outside of combat, flag items as junk and bulk sell or reduce them to Omni-gel, and having a dedicated melee attack button all seem like genuinely solid quality-of-life updates to the firstMass Effect. All classes will be able to use any weapon without penalty (though classes can still only specialize into certain weapons) and weapon accuracy and handling has been “significantly improved.”

Wuyang OW2 ultimate

Some boss fights have also been tweaked—Ingram highlights a certain fight on Noveria as one—and most importantly, squadmates can now be ordered around independent of each other in the firstMass Effect, like you can in the sequels.

Of course, the Mako is the big one.Mass Effect‘s infamous all-terrain vehicle has plenty of in-jokes about how it handled in the first game, even if some people (me) ended up finding its quirks endearing. Ingram says that physics have been tuned to feel “weightier,” the camera controls have been improved, a new speed boost thruster has been added, and lava no longer results in instant death.

Football Manager 26 promo art

Mass Effect Legendary Editionwill also have a unified launcher and updated character creator, including the previously confirmed canonization ofMass Effect 3‘s default “FemShep” across all three games as the default female Shepard.

It sounds like the Galactic Readiness system fromMass Effect 3has also been a bit rebalanced. The numbers aren’t laid out, but Ingram says in comparison with the previous version ofMass Effect 3with the Extended Cut (which included a rebalance of Galactic Readiness), being fully prepared for the final fight against the Reapers will be more difficult in theLegendary Edition. Also, the Extended Cut ending is now the default finale.

Cover for Max Payne

Other changes, like fixes and backend improvements to the Paragon-Renegade system, abound throughout theLegendary Edition, so it sounds like a lot has been done alongside the visual update. It’s a mild bummer this won’t include thestellar multiplayer ofMass Effect 3, but I’m also just keen on having another way to play through these games, and another excuse to roll a new Shepard with these changes, especially inMass Effect 1.

Black Ops 7 key art work

PEAK mesa biome text

Article image

CoD BO7 The Guild robot

Drag x Drive passing

A ruined police station in Raccoon City in Resident Evil Requiem.